01 IMPROVING MENTAL HEALTH WITH A NATIONALLY PROVIDED DIGITAL SERVICE
Why do people with mental health problems often lack access to professional help and are therefore forced to cope alone? How could evidence-based help be offered to them, especially when they are waiting for an appointment which could take several months?

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PATIENT JOURNEY
SERVICE DESIGN
BA THESIS




02 WINNERS OF THE FINANCE MINISTRY HACKATHON
The design process focused on improving the user-friendliness of the state budget visualisation. Our solution allowed to move from general to more specific information, while highlighting the connections between the country's result areas, activities, agencies, resources and metrics.

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INFORMATION DESIGN



03 WINNERS OF THE EUROPEAN RARE DISEASE REGISTRY COMPETITION
The main challenge of the project was striking a balance between the needs of the physicians for an efficient and comprehensive registry and the needs of the patients for quicker, more accurate diagnoses and a comprehensible treatment journey.

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DATA ALTRUISM
HEALTHCARE
UX/UI




04 STUDY INFORMATION SYSTEM TAHVEL
While Tahvel contains a wealth of information to present, the use of different wording and interface elements has the potential to elevate it from a mere database into a user-friendly tool.

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USER RESEARCH
PROTOTYPING
TESTING




05 ELRON: PASSENGER INFORMATION DESIGN
The environment of public transport provides many, mostly visual, indications to answer questions a user might have. When and where can I take trains? When have I reached my destination? How and how much do I pay for my trip? What is allowed (or not)? Where can I ask for specific information? 

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WAYFINDING
INFORMATION DESIGN




06 OUR OLD TOWN: CO-CREATION WITH RESIDENTS
How can a designer help a community?

The workshop served as a platform for collective introspection, facilitating the co-creation of a shared vision and values for the Old Town Society's future.


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CO-DESIGN WORKSHOP




07 KRAAD: INTELLIGENT HEATING SYSTEM
Kraad is an Estonian startup specializing in smart thermostats. My goal was to create and test the initial version of the device management panel.

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SERVICE DESIGN
INTERNSHIP
UX/UI




08 CITY LIFE: MUSEUM VIDEO GAME
How can I educate the visitor and give advice on nature conservation without losing the playfulness?
Through this game, players have the opportunity to explore diverse perspectives and, ideally, stimulate further discussion and debate.


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GAME DESIGN




09 METATHESIOPHOBIA
The fear of change, or metathesiophobia, is a phobia that causes people to avoid changing their circumstances due to being extremely afraid of the unknown.


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ART INSTALLATION
VIDEO EDITING






00 ABOUT ME
Want to learn more about me?

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RESEARCH
UX/UI DESIGN
SERVICE DESIGN